This is the main page for Warlords. To find more articles of this category, click.Warlords Domination - Cinematic Trailer Minecraft Animation'Warlords takes Minecraft minigames to the next level, featuring our very own custom 3D textured weapons, custom sounds, and many other exciting features within our custom resourcepack. This minigame offers three different gamemodes, Capture the Flag, Team Deathmatch and Domination.After your epic battles have ended you can test your luck in the lobby to repair your weapons in an attempt to gain one of custom 3D textured legendary weapons!' Warlords is a competitive minigame on the Hypixel server inspired. Contents Modes Capture The FlagIn Capture the Flag you are required to steal the opposing team's flag and bring it back to your flag - if it's still there - to capture it. You cannot capture the opponents flag if they have stolen yours.
Developed by Innogames and currently boasting 4.4 of 5 stars — Warlords of Aternum is a turn-based strategy game. This early in our series (this is article #5). Relaunched by InnoGames, Warlords of Aternum is a game that is filled with amazing action. The title alone lets you know that you will be in for an exciting treat. Although Aternum.
Keep your flag safe at all costs! Overtime, Flag Carriers will keep stacking +10% damage taken as time goes on. If you successfully capture the opposing team's flag, you will gain +250 points for your team. You can gain points by killing players (+5) as well. Gain 1000 points for your team to win the game!. 1 Kill = 5 points. Flag Capture = 250 points.
Win = 1000 points or.550 points difference. Note: If there is a difference of 550 points between the two teams after 5 minutes into the game, the team with more points will Win.TIP: When rushing the flag, make sure to collect the Speed Boost to help you get away from the powerful abilities of the melee classes. When you have the flag, you will become majorly target by the enemy team. Also remember to work AS A TEAM.
It is also a good plan to allocate people to follow the roles of either being on the defensive or offensive. 5 defending and 7 attacking is a combo, but always remember to work as a team and stay together.
Communication is VITAL.DominationIn Domination, you are required to capture/dominate the 5 control points that are located around the battlefield and marked by a beacon beam. Gain 2 points every second per point captured. More captured points equals more points gained. 1st team with 2000 points wins. 30v30The current control points are as follows:.
Stables. Mines. Blacksmith. Lumbermill. Farm.
Overgrowth. Sanctum. Spire.
Axis or Allies, victory or defeat, mayo or mustard. All will be decided in the ultimate FPS showdown: Blitz Brigade. Become one of five highly skilled and totally badass classes and team up with other players to pound your enemies into the dirt and call them mean names. Lock 'n' load for team-based FPS mayhem. Blitz brigade softonic.
Fisherhouse. Stump. Butchers. Bridge. QuarryAll control points are 'neutral' at the start of the game. Your team needs to try to 'assault' each control point before other teams do.
After standing on a control point for a few seconds, the game will broadcast that the control point has been assaulted by your team. After 40 seconds, it will be successfully captured.
Each control point your team captures adds to your score multiplier per second. You don't gain any points for killing players.
Gain a score of 2000 points and your team rises victorious!TIP: Make sure to memorize the map and look for the beacon beams of each point. Always remember to work as a team and communicate. Have someone defending the controlled points at all times so when it comes under attack, they can pass an alert to teammates inorder to defend or retake the point.Team DeathmatchIn Team Death Match, your aim is to gain as many points as you can for your team by killing the enemy team. Reach 1000 points and victory is yours!. 1 Kill = 15 points. Win = 1000 pointsUpgrades CostsEach skill/combat upgrade costs coins. Mar 6, 2015Crafting & Forging.
IntroducedClass Balance. Mage. all specializations. Mage primary skills (Fireball, Frostbolt, and Water Bolt) now have an optimal range. When the spell travels beyond that optimal range, it starts losing 2% effectiveness for each additional block travelled, down to a minimum of 20% effectiveness. These optimal ranges are:. Fireball: 50.
Frostbolt: 30. Water Bolt: 40. Time Warp now has an additional mechanic. Upon teleportation, the Mage will be healed for 20% of their total health.